To do

This is the to do list for the next demo. The next demo's deadline is: [we need a deadline]

Strikethrough = done.

Plot and characterisation.

 * The first episode, or to the first gym. Whatever is longest.
 * Note that the first episode will dictate many key NPC's such as rival(s) and the professor(s).
 * A design for the main character.
 * Designs for important NPC's. (Note: dictated by first episode, so if you want to have a long lasting impact, write us up a first episode)
 * Rival(s)
 * Professor(s)
 * Other?

The first episode

 * Characters
 * Events
 * Locations
 * Dialogue (plot relevant)

Maps, tiles and overworld.

 * All dictated by first episode. We need that real bad.
 * First towns, routes, caves, forests and/or dungeons will need:
 * A base structure.
 * A refined and game ready map based on the base structure.
 * Tiles
 * Not actually dictated by the first episode as much as everything else.
 * Always useful.
 * How do I make tiles?
 * Please do tiles.
 * Plot irrelevant NPC's
 * Dialogue
 * Placement
 * Overworld behaviour
 * This includes trainers, so teams as well.

Pokemon and other dex related tasks.

 * Decide which pokemon concepts are to be in the first demo.
 * These need designs confirmed.
 * Stats, typings and abilities confirmed.
 * Movesets confirmed.
 * Misc info.
 * Dex entries.
 * Sprites.
 * Possibly cries.

Code and mechanics.

 * Bring pokemon essentials into the 6th generation.
 * Fairies
 * Weather nerf
 * Move nerfs (flamethrower etc)
 * If I missed anything please put it here.

Music.

 * I'll suck your dick if you do music.
 * Everyone loves a musician.