Gym leader concepts

Hold up I'm just making the pages, not filling them out as of yet.

This page is for discussing gyms and their leaders. Go wild.

Keep in mind that NONE of the Gym Leaders, Elite Four or Champion are confirmed. We can also switch Leaders and types around, so make them flexible.

First Gym
Psychic- A school's detention facility. The Gym Leader is a knowledgeable teacher who knows what you did wrong. "Eyes on the back of their head"

Fighting- A junior fitness center. The Gym Leader is a perky, motherly fitness instructor.

Second Gym
Bug- An anthill-like complex. The Gym Leader is the "queen ant."

Flying- A Gym high above the ground where you must toggle air currents to progress. The Gym Leader is a kinetic artist who dabbles in kites.

Flying- A former pilot in a supposed war. Not sure if he's just shell-shocked about it. Battle in a giant gym blimp which lifts off the ground with each group of challengers.

Third Gym
Rock or Normal- Outdoors, you must get to a car the Leader's crew is performing on.

Poison- Set in a medical lab. The Gym Leader is an esteemed doctor who has fallen on hard times.

Fourth Gym
Electric or Water- A hydroelectric plant. The Gym Leader is an unwary plumber.

Normal- Gym Leader is a jolly businessman who makes a living manufacturing Badges.

Fifth Gym
Dark- Eccentric black-market millionaire with shifty henchmen. Collects rare artifacts in the gym which is his mansion/castle; all of his team are shinies.

Dark- A secretive biker club.

Electric- The Gym Leader is a little conductor who loves everything about trains.

Sixth Gym
Fairy- A fighting dojo. The Gym Leader is very hammy and flamboyant.

Ghost- Navigate through what seems like a normal house that's full of illusions and traps. The Gym Leader used to be a maid here.

Ghost or Rock- An aboriginal curator for a museum. Loves history and lore of the aus region. Each room contains different exhibits.

Seventh Gym
Fighting- An arena where you fight mascots. Based on the AFL Rumpus Room.

Ground- A trek through caves beneath the very fragile ground.

Eighth Gym
Ghost or Ground- Located on a beach. The Gym Leader is very cool and collected. Plays the ukulele.

Dragon- The Gym Leader works in film, particularly in giant monster movies.

Elite Four
Flying- A diva covered in bird pokemon feathers.

Grass- A middle-aged botanist.

Ice- A young athletic skiier.

Rock- A jeweler.

Fairy- A stoic battler who used to participate in all sorts of tournaments.

Dark- A retired spy.

Water- A very naive but skilled Trainer, used to be an athlete.

Ice- A sculptor.

Champion
Poison- Overly confident and burly. May be evil.

No focus champion. Well rounded team.

/vp/ nerd

Unsorted
Rock- Amber theme.

Psychic- The Gym Leader is a psychiatrist.

Ghost- An artist/museum curator.

Ghost- A proper spirit medium.

Ghost- An actual ghost.